Monthly Archives: February 2010

Some Braid designs…

Hi, So.. I’ve been thinking *alot* about how to best design Braid if I wanted to have a proper time manipulation feature in the game that would ressemble Braid, but still avoid using up MBs of RAM per second… I … Continue reading

Posted in Braid, Development | Tagged , , , | 9 Comments

PS3 Hypervisor dumped!

Hi again, Great news for PS3 owners, The PS3 Dev team from http://ps3news.com (of which I am now a member) has been able to dump the hypervisor’s executables in memory! This was done thanks to a kernel module that I … Continue reading

Posted in Development, PS3 | Tagged , , , | 2 Comments

New project!

Hi, I’d just like to announce to everyone that I’ve decided to start working on a new project! Seeing as I’ve loved the game Braid, I thought it would be nice to have an open source clone of the game! … Continue reading

Posted in Braid, Development | Tagged , , | 3 Comments

Braid for linux!

Hello world! I feel honored to say that I’ve recently been in contact with Jonathan Blow, the author of the awesome game Braid. For those who don’ t know the game, it is an extremely challenging, fun, rewarding and original … Continue reading

Posted in Braid, Development | Tagged , | 4 Comments

Adding reliability to libnice

Hey all, First news I’d like to share is about libnice! I’ve been working lately on adding reliability to libnice. This means that you could be using libnice as a reliable socket.. This is accomplished using some form of TCP … Continue reading

Posted in Development, libnice | Tagged , , , , | 2 Comments

New blog!

Hi all, Welcome to my new blog! This is my first blog.. I usually hate blogs, but I thought it would be nice to start sharing some information about what I do.. not what I ate today, but more like, … Continue reading

Posted in Uncategorized | Tagged , , , , , , | 2 Comments